Nicole Fenton tells us a couple of stories that lead to some really great points and advice on labels, help and error messages for user interfaces. This is a transcript of a presentation, and it reads like a really nice, engaging article.
Tuesday, 30 September 2014
Friday, 26 September 2014
If you design interfaces on any level, you need to know about Gestalt Principles. I'm sure any designer reading this will be in granny sucking eggs territory, so this one is for the project managers, the business reps and the tech developers...